![]() ![]() It was possible by using Pillage ability and adding a specific price to the ressources. ![]() I made all the mechanics as i wanted to see them with a new and refreshing gameplay.Įxcept for trees, the harvesting system is completely different than Warcraft III : Workers needs to attack the ores to get money at each hits. It evolved until now and it won't be stopped until its very end !īut i won't stop here, it's not a pure copy of the original game. ![]() Then, in December 2015, i continued the test by completing a playable map with 5-6 players. It's a constant WiP map still in a prototypical state but fully playable and functional.Īge of Humanity can be defined as a tribute to all of the Age of Empires-like games : Age of Empires, Empire Earth, Age of mythologies, Rise of Nations.Īt first, in July 2015, it was only a test to know if i can put AoE-like mechanics (units upgrades, hidden icons, buildings morphing each ages) into Warcraft 3. Hello there, and welcome to the main topic of my map Age of Humanity. ![]()
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